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» Descriptions of Game Actions
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FUIN
2008
128views more  FUIN 2008»
13 years 7 months ago
Impact of Asynchrony on the Behavior of Rational Selfish Agents
The behavior of rational selfish agents has been classically studied in the framework of strategic games in which each player has a set of possible actions, players choose actions ...
David Ilcinkas, Andrzej Pelc
GI
2004
Springer
14 years 29 days ago
Static Safety Analysis of UML Action Semantics for Critical Systems Development
The Action Semantics for UML provides a standard and platform independent way to describe the behavior of methods and executable actions in object-oriented system design prior to i...
Zsigmond Pap, Dániel Varró
LPNMR
2009
Springer
14 years 4 days ago
Bridging the Gap between High-Level Reasoning and Low-Level Control
We present a formal framework where the action description language C+ is used to provide multiple robots with high-level reasoning in the style of cognitive robotics. We show the ...
Ozan Caldiran, Kadir Haspalamutgil, Abdullah Ok, C...
CIG
2005
IEEE
14 years 1 months ago
Dealing with Parameterized Actions in Behavior Testing of Commercial Computer Games
Abstract- We present a method that enhances evolutionary behavior testing of commercial computer games, as introduced in [CD+04], to deal with parameterized actions. The basic idea...
Jörg Denzinger, Kevin Loose, Darryl Gates, Jo...
AAAI
2012
11 years 10 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...