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HUC
2009
Springer
14 years 24 days ago
Playful bottle: a mobile social persuasion system to motivate healthy water intake
This study of mobile persuasion system explores the use of a mobile phone, when attached to an everyday object used by an everyday behavior, becomes a tool to sense and influence ...
Meng-Chieh Chiu, Shih-Ping Chang, Yu-Chen Chang, H...
AIIDE
2006
13 years 10 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
CORR
2007
Springer
73views Education» more  CORR 2007»
13 years 9 months ago
Universal Reinforcement Learning
—We consider an agent interacting with an unmodeled environment. At each time, the agent makes an observation, takes an action, and incurs a cost. Its actions can influence futu...
Vivek F. Farias, Ciamac Cyrus Moallemi, Tsachy Wei...
IAT
2010
IEEE
13 years 7 months ago
Intention Recognition with Event Calculus Graphs
Intention recognition has significant applications in ambient intelligence, for example in assisted living and care of the elderly, in games and in intrusion and other crime detec...
Fariba Sadri
NETGAMES
2006
ACM
14 years 2 months ago
Hack-proof synchronization protocol for multi-player online games
Synchronization protocols based on “dead-reckoning” are vulnerable to a popular type of cheat called speed-hack. A speed-hack helps a cheater to gain unfair advantages by essen...
Yeung Siu Fung