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CORR
2010
Springer
144views Education» more  CORR 2010»
13 years 7 months ago
On the Fictitious Play and Channel Selection Games
—Considering the interaction through mutual interference of the different radio devices, the channel selection (CS) problem in decentralized parallel multiple access channels can...
Samir Medina Perlaza, Hamidou Tembine, Samson Lasa...
CADE
2012
Springer
11 years 11 months ago
Playing Hybrid Games with KeYmaera
We propose a new logic, called differential dynamic game logic (dDGL), that adds several game constructs on top of differential dynamic logic (dL) so that it can be used for hybr...
Jan-David Quesel, André Platzer
ICRA
2010
IEEE
134views Robotics» more  ICRA 2010»
13 years 7 months ago
Understanding and executing instructions for everyday manipulation tasks from the World Wide Web
Service robots will have to accomplish more and more complex, open-ended tasks and regularly acquire new skills. In this work, we propose a new approach to generating plans for su...
Moritz Tenorth, Daniel Nyga, Michael Beetz
CHI
2005
ACM
14 years 9 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron
ATAL
2004
Springer
14 years 2 months ago
Approximate Solutions for Partially Observable Stochastic Games with Common Payoffs
Partially observable decentralized decision making in robot teams is fundamentally different from decision making in fully observable problems. Team members cannot simply apply si...
Rosemary Emery-Montemerlo, Geoffrey J. Gordon, Jef...