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PG
2000
IEEE
14 years 2 months ago
Interactive Manipulation Planning for Animated Characters
We present a brief overview of an algorithm for interactively animating object grasping and manipulation tasks for human figures. The technique is designed to efficiently genera...
James J. Kuffner Jr., Jean-Claude Latombe
ICMI
2007
Springer
262views Biometrics» more  ICMI 2007»
14 years 4 months ago
Automated generation of non-verbal behavior for virtual embodied characters
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
HIP
2005
Springer
173views Cryptology» more  HIP 2005»
14 years 3 months ago
Characters or Faces: A User Study on Ease of Use for HIPs
Web-based services designed for human users are being abused by computer programs (bots). This real-world issue has recently generated a new research area called Human Interactive...
Yong Rui, Zicheng Liu, Shannon Kallin, Gavin Janke...
JBI
2006
105views Bioinformatics» more  JBI 2006»
13 years 10 months ago
User modeling and adaptation in health promotion dialogs with an animated character
In this paper, we describe our experience with the design and implementation of an embodied conversational agent (ECA) that converses with users in order to change their dietary b...
Fiorella de Rosis, Nicole Novielli, Valeria Carofi...
AIEDU
2006
111views more  AIEDU 2006»
13 years 10 months ago
FearNot! Involving Children in the Design of a Virtual Learning Environment
This paper presents FearNot, a virtual learning environment populated by synthetic characters interacting in bullying scenarios, aimed at 8-12 year old children. FearNot was design...
Lynne E. Hall, Sarah N. Woods, Ruth Aylett