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IVA
2007
Springer
14 years 3 months ago
Proactive Authoring for Interactive Drama: An Author's Assistant
Interactive drama allows people to participate actively in a dynamically unfolding story, by playing a character or by exerting directorial control. One of the central challenges f...
Mei Si, Stacy Marsella, David V. Pynadath
AIIDE
2009
13 years 10 months ago
Supporting Dialogue Generation for Story-Based Games
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
Christopher Michael Kerr, Duane Szafron
IJMMS
2010
161views more  IJMMS 2010»
13 years 7 months ago
Persuasive robotic assistant for health self-management of older adults: Design and evaluation of social behaviors
Daily health self-management, such as the harmonization of food, exercise and medication, is a major problem for a large group of older adults with obesity or diabetics. Computer-...
Rosemarijn Looije, Mark A. Neerincx, Fokie Cnossen
ICPR
2008
IEEE
14 years 10 months ago
Recognition of books by verification and retraining
The problem of character recognition in a book should be formulated significantly different from that of a single page or word. An ideal approach to design such a recognizer is to...
C. V. Jawahar, N. V. Neeba
ICDAR
2005
IEEE
14 years 2 months ago
ScatterType: A Legible but Hard-to-Segment CAPTCHA
The ScatterType CAPTCHA, designed to resist character– segmentation attacks and shown to be highly legible to human readers, is analyzed for vulnerabilities and is offered for e...
Henry S. Baird, Michael A. Moll, Sui-Yu Wang