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» Design, use and experience of e-learning systems
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ACMACE
2009
ACM
14 years 3 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
INTERACT
2003
13 years 10 months ago
Creating New User Experiences to Enhance Collaboration
: When technologies are introduced into collaborative settings, people are often required to work together in new, unfamiliar ways. This can lead to problems of resistance, and eve...
John Halloran, Yvonne Rogers, Tom Rodden, Ian Tayl...
IMC
2006
ACM
14 years 2 months ago
On the impact of research network based testbeds on wide-area experiments
An important stage of wide-area systems and networking research is to prototype a system to understand its performance when deployed in the real Internet. A key requirement of pro...
Himabindu Pucha, Y. Charlie Hu, Zhuoqing Morley Ma...
INTERACT
2007
13 years 10 months ago
The Challenges of Creating Connections and Raising Awareness: Experience from UCLIC
With current disciplinary structures and academic priorities, Human– Computer Interaction faces ongoing challenges: is it a discipline in its own right, or simply a sub-disciplin...
Ann Blandford, Rachel Benedyk, Nadia Berthouze, An...
ANCS
2007
ACM
14 years 24 days ago
Experimenting with buffer sizes in routers
Recent theoretical results in buffer sizing research suggest that core Internet routers can achieve high link utilization, if they are capable of storing only a handful of packets...
Neda Beheshti, Jad Naous, Yashar Ganjali, Nick McK...