Sciweavers

227 search results - page 28 / 46
» Design Guidelines for Coordination Components
Sort
View
NETGAMES
2003
ACM
14 years 19 days ago
Spatial principles of level-design in multi-player first-person shooters
: This paper outlines the basic spatial principles of level design in multi-player first-person shooters with special reference to Counterstrike, basing itself on experiment, analy...
Christian Güttler, Troels Degn Johansson
VDA
2010
200views Visualization» more  VDA 2010»
13 years 9 months ago
Operator-centric design patterns for information visualization software
Design patterns have proven to be a useful means to make the process of designing, developing, and reusing software systems more efficient. In the area of information visualizatio...
Zaixian Xie, Zhenyu Guo, Matthew O. Ward, Elke A. ...
CCE
2007
13 years 8 months ago
A Web Services based Approach for System on a Chip Design Planning
: The concept of Virtual Organisation (VO) offers various solutions to management, collaboration and coordination issues important for distributed collaborating teams. Deployment o...
Maciej Witczynski, Edward Hrynkiewicz, Adam Pawlak
ICIP
2006
IEEE
14 years 9 months ago
Calibrating Head Pose Estimation in Videos for Meeting Room Event Analysis
In this paper, we study the calibration of head pose estimation in stereo camera setting for meeting room video event analysis. Head pose information infers the direction of atten...
Jilin Tu, Thomas S. Huang, Yingen Xiong, R. Travis...
VLSID
2005
IEEE
285views VLSI» more  VLSID 2005»
14 years 7 months ago
Power Monitors: A Framework for System-Level Power Estimation Using Heterogeneous Power Models
Abstract--Power analysis early in the design cycle is critical for the design of lowpower systems. With the move to system-level specifications and design methodologies, there has ...
Nikhil Bansal, Kanishka Lahiri, Anand Raghunathan,...