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KI
2008
Springer
15 years 6 months ago
Learning by Observing: Case-Based Decision Making in Complex Strategy Games
Abstract. There is a growing research interest in the design of competitive and adaptive Game AI for complex computer strategy games. In this paper, we present a novel approach for...
Darko Obradovic, Armin Stahl
TOG
2008
97views more  TOG 2008»
15 years 6 months ago
Reusable skinning templates using cage-based deformations
Character skinning determines how the shape of the surface geometry changes as a function of the pose of the underlying skeleton. In this paper we describe skinning templates, whi...
Tao Ju, Qian-Yi Zhou, Michiel van de Panne, Daniel...
PROCEDIA
2010
66views more  PROCEDIA 2010»
15 years 4 months ago
Parallel signal processing with S-Net
We argue that programming high-end stream-processing applications requires a form of coordination language that enables the designer to represent interactions between stream-proce...
Frank Penczek, Stephan Herhut, Clemens Grelck, Sve...
MEMOCODE
2010
IEEE
15 years 4 months ago
A flexible schema for generating explanations in lazy theory propagation
Abstract--Theory propagation in Satisfiability Modulo Theories is crucial for the solver's performance. It is important, however, to pay particular care to the amount of deduc...
Roberto Bruttomesso, Edgar Pek, Natasha Sharygina
TIM
2010
188views Education» more  TIM 2010»
15 years 29 days ago
An Effective Framework to Evaluate Dynamic Partial Reconfiguration in FPGA Systems
Abstract--The most popular representative devices of reconfigurable computing are the Field Programmable Gate Arrays (FPGAs). A promising feature of an FPGA is the ability to reuse...
Kyprianos Papadimitriou, Antonis Anyfantis, Aposto...