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CVPR
2009
IEEE
14 years 7 months ago
A projector-camera setup for geometry-invariant frequency demultiplexing
Consider a projector-camera setup where a sinusoidal pattern is projected onto the scene, and an image of the objects imprinted with the pattern is captured by the camera. In this...
Daniel A. Vaquero, Matthew Turk, Ramesh Raskar, Ro...
NETGAMES
2006
ACM
14 years 4 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
DAC
2002
ACM
14 years 11 months ago
Embedded software-based self-testing for SoC design
At-speed testing of high-speed circuits is becoming increasingly difficult with external testers due to the growing gap between design and tester performance, growing cost of high...
Angela Krstic, Wei-Cheng Lai, Kwang-Ting Cheng, Li...
CHI
2004
ACM
14 years 10 months ago
Dealing with mobile conversations in public places: some implications for the design of socially intrusive technologies
In this paper we describe the results of a study investigating the behaviour and views of bystanders in response to a proximal mobile telephone conversation by a third party. Anal...
Steve Love, Mark Perry
GECCO
2008
Springer
139views Optimization» more  GECCO 2008»
13 years 11 months ago
Evolutionary design of dynamic SwarmScapes
This paper discusses interactive evolutionary algorithms and their application in swarm-based image generation. From an artist’s perspective, the computer-generated patterns oï¬...
Namrata Khemka, Scott Novakowski, Gerald Hushlak, ...