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» Design Patterns for Augmented Reality Systems
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ISMAR
2003
IEEE
14 years 25 days ago
ARWin-A Desktop Augmented Reality Window Manager
We present ARWin, a single user 3D augmented reality desktop window manager, placing 3D user interfaces into a physical desktop workspace. We explain our design considerations and...
Stephen DiVerdi, Daniel Nurmi, Tobias Höllere...
ISMAR
2008
IEEE
14 years 1 months ago
Perception thresholds for augmented reality navigation schemes in large distances
Because the resolution of see-through displays is lower than the resolution of the human eye, perception of AR schemes is complicated in large distances. To discover, how design i...
Marcus Tönnis, Leslie Klein, Gudrun Klinker
MOBILITY
2009
ACM
14 years 2 months ago
A pervasive gesture-driven augmented reality prototype using wireless sensor body area networks
This paper describes the prototype implementation of a pervasive, wearable augmented reality (AR) system based on a full bodymotion-capture system using low-power wireless sensors...
Peter Barrie, Andreas Komninos, Oleksii Mandrychen...
ACMACE
2007
ACM
13 years 11 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
VRST
2006
ACM
14 years 1 months ago
Interactive modelling and tracking for mixed and augmented reality
Some tasks vital to many mixed and augmented reality systems are either too time consuming or complex to be carried out whilst the system is active. 3D scene modelling and labelli...
R. Freeman, A. Steed