Sciweavers

283 search results - page 22 / 57
» Design Patterns for Augmented Reality Systems
Sort
View
VRST
2004
ACM
14 years 1 months ago
The MORGAN framework: enabling dynamic multi-user AR and VR projects
The availability of a suitable framework is of vital importance for the development of Augmented Reality (AR) and Virtual Reality (VR) projects. While features such as scalability...
Jan Ohlenburg, Iris Herbst, Irma Lindt, Torsten Fr...
MSE
2002
IEEE
90views Hardware» more  MSE 2002»
14 years 17 days ago
Toward a Model-Based Approach to the Specification of Virtual Reality Environments
An approach to the specification of a Virtual Reality (VR) interactive environment is presented, which merges and generalizes two methods recently proposed in the literature: the ...
Daniela Fogli, Piero Mussio, Augusto Celentano, Fa...
TAMODIA
2007
13 years 8 months ago
Articulating Interaction and Task Models for the Design of Advanced Interactive Systems
Mixed Interactive Systems (MIS) is a generic term encompassing mixed and augmented reality, augmented virtuality, and tangible interfaces systems. The work we present in this paper...
Syrine Charfi, Emmanuel Dubois, Rémi Bastid...
ISMAR
2008
IEEE
14 years 2 months ago
Dynamic gyroscope fusion in Ubiquitous Tracking environments
Ubiquitous Tracking (Ubitrack) setups, consisting of many previously unknown sensors, offer many possibilities to perform sensor fusion in order to increase robustness and accurac...
Daniel Pustka, Gudrun Klinker
CHI
2003
ACM
14 years 8 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...