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» Design Patterns for Augmented Reality Systems
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ACMDIS
2000
ACM
14 years 12 hour ago
A Dimension Space for the Design of Interactive Systems within their Physical Environments
This paper introduces a Dimension Space describing the entities making up richly interactive systems. The Dimension Space is intended to help designers understand both the physica...
T. C. Nicholas Graham, Leon Watts, Gaëlle Cal...
CHI
2004
ACM
14 years 8 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
CHI
2007
ACM
14 years 8 months ago
Tangible user interfaces in context and theory
Tangible User Interface (TUI) research has become increasingly widespread over the past 25 years. It is an essential component of Ubiquitous Computing and Augmented Reality resear...
Alan F. Blackwell, George W. Fitzmaurice, Lars Eri...
ISMAR
2007
IEEE
14 years 1 months ago
A System Architecture for Ubiquitous Tracking Environments
Ubiquitous tracking setups, covering large tracking areas with many heterogeneous sensors of varying accuracy, require dedicated middleware to facilitate development of stationary...
Manuel Huber, Daniel Pustka, Peter Keitler, Floria...
IWC
2006
99views more  IWC 2006»
13 years 7 months ago
A computer support tool for the early stages of architectural design
Even in the current computer age, there are still many important application areas, such as early architectural design, where traditional tools like sketching on paper continue to...
Dzmitry Aliakseyeu, Jean-Bernard Martens, Matthias...