Knowledge Management (KM) is a complex objective, especially in the instance of extended enterprises consisting of SMEs, and critical in new product design and development (NPD). T...
Background: Bio-ontologies are key elements of knowledge management in bioinformatics. Rich and rigorous bio-ontologies should represent biological knowledge with high fidelity an...
In this paper we present three software design patterns for rapid prototyping of information visualization applications. The first pattern describes a mapping of object oriented ...
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
– The use of design patterns such as the GRASP (General Responsibility Assignment Software Principles) or GoF (Gang-of-Four) patterns in software engineering has been well-docume...
Cyril S. Ku, Thomas J. Marlowe, Tatyana Budanskaya...