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» Design Patterns for Reconfigurable Computing
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GAMEON
2009
15 years 4 days ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
80
Voted
DAC
2009
ACM
16 years 3 months ago
On systematic illegal state identification for pseudo-functional testing
The discrepancy between integrated circuits' activities in normal functional mode and that in structural test mode has an increasing adverse impact on the effectiveness of ma...
Feng Yuan, Qiang Xu
108
Voted
DAC
2007
ACM
16 years 3 months ago
Scan Test Planning for Power Reduction
Many STUMPS architectures found in current chip designs allow disabling of individual scan chains for debug and diagnosis. In a recent paper it has been shown that this feature can...
Christian G. Zoellin, Hans-Joachim Wunderlich, Jen...
DAC
2003
ACM
16 years 3 months ago
Seed encoding with LFSRs and cellular automata
Reseeding is used to improve fault coverage of pseudorandom testing. The seed corresponds to the initial state of the PRPG before filling the scan chain. In this paper, we present...
Ahmad A. Al-Yamani, Edward J. McCluskey
113
Voted
VLSID
2007
IEEE
154views VLSI» more  VLSID 2007»
16 years 2 months ago
Application Specific Datapath Extension with Distributed I/O Functional Units
Performance of an application can be improved through augmenting the processor with Application specific Functional Units (AFUs). Usually a cluster of operations identified from th...
Nagaraju Pothineni, Anshul Kumar, Kolin Paul