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» Design Principles for Intelligent Environments
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AIED
2011
Springer
14 years 6 months ago
Students' Enjoyment of a Game-Based Tutoring System
Many Intelligent Tutoring Systems (ITSs) have started to incorporate game-based components in an attempt to improve student engagement during system interactions. iSTART-ME is a ne...
G. Tanner Jackson, Natalie L. Davis, Danielle S. M...
IROS
2007
IEEE
116views Robotics» more  IROS 2007»
15 years 8 months ago
Seamless integration of robots and tiny embedded devices in a PEIS-Ecology
—The fields of autonomous robotics and ambient intelligence are converging toward the vision of smart robotic environments, in which tasks are performed via the cooperation of m...
Mirko Bordignon, Md. Jayedur Rashid, Mathias Broxv...
111
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ATAL
2007
Springer
15 years 8 months ago
Locating RF emitters with large UAV teams
This chapter describes a principled, yet computationally efficient way for a team of UAVs with Received Signal Strength Indicator (RSSI) sensors to locate radio frequency emitting...
Paul Scerri, Robin Glinton, Sean Owens, Steven Oka...
ATAL
2003
Springer
15 years 7 months ago
Self-Organisation: Paradigms and Applications
Abstract. A self-organising system functions without central control, and through contextual local interactions. Components achieve a simple task individually, but a complex collec...
Giovanna Di Marzo Serugendo, Noria Foukia, Salima ...
AI
2006
Springer
15 years 6 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa