This paper argues that interactive knowledge acquisition systems would benefit from a tighter and more thorough incorporation of tutoring and learning principles. Current acquisit...
This paper explores the concept of somaesthetics as an approach to the design of expressive interaction. This concept is exemplified through the design process of soft(n), an inte...
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
Existing research addresses how designers create tools to support improvisation, yet little research explores how improvisation offers tools to support design work. This paper exp...
This paper describes design criteria for creating highly embedded, interactive spaces that we call Intelligent Environments. The motivation for building these systems is to bring ...