Sciweavers

446 search results - page 25 / 90
» Design Principles for Tactile Interaction
Sort
View
CHI
2004
ACM
14 years 8 months ago
Gummi: a bendable computer
Gummi is an interaction technique and device concept based on physical deformation of a handheld device. The device consists of several layers of flexible electronic components, i...
Carsten Schwesig, Ivan Poupyrev, Eijiro Mori
AVI
2004
13 years 9 months ago
Painting pictures to augment advice
I present an approach to designing decision support systems. The approach is to dissect a decision from both a normative and a cognitive perspective, and then to design a diagram ...
Kevin Burns
OZCHI
2006
ACM
14 years 1 months ago
Holding hands over a distance: technology probes in an intimate, mobile context
While apart, couples can verbally and visually communicate through existing technologies such as mobile phones, text messaging, videoconferencing and email. Yet, other important m...
Shannon O'Brien, Florian Mueller
HAPTICS
2002
IEEE
14 years 17 days ago
Human Kinematic Factor for Haptic Manipulation: The Wrist to Thumb
The range of human kinematic motion as well as force resolution should be known for design of a haptic device. In addition, a haptic interface can be designed more easily when mas...
Keehoon Kim, Youngil Youm, Wan Kyun Chung
ACMDIS
2000
ACM
13 years 12 months ago
The Building Blocks of Experience: An Early Framework for Interaction Designers
Design activity has recently attempted to embrace “designing the user experience.” Designers need to demystify how we design for user experience and how the products we design...
Jodi Forlizzi, Shannon Ford