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NETGAMES
2006
ACM
14 years 29 days ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
MHCI
2009
Springer
14 years 1 months ago
Wavelet menus: a stacking metaphor for adapting marking menus to mobile devices
Exploration and navigation in multimedia data hierarchies (e.g., photos, music) are frequent tasks on mobile devices. However, visualization and interaction are impoverished due t...
Jérémie Francone, Gilles Bailly, Lau...
AUIC
2006
IEEE
14 years 1 months ago
Middle-aged users' experience of short message service
Short Message Service (SMS) is a popular form of nonverbal mobile communication. To date, most research has focused upon the use of SMS by teenagers and young adults. Our work exa...
Christine Soriano, Gitesh K. Raikundalia, Jakub Sz...
CHI
2011
ACM
12 years 10 months ago
Deep shot: a framework for migrating tasks across devices using mobile phone cameras
A user task often spans multiple heterogeneous devices, e.g., working on a PC in the office and continuing the work on a laptop or a mobile phone while commuting on a shuttle. How...
Tsung-Hsiang Chang, Yang Li
SENSYS
2010
ACM
13 years 4 months ago
The Jigsaw continuous sensing engine for mobile phone applications
Supporting continuous sensing applications on mobile phones is challenging because of the resource demands of long-term sensing, inference and communication algorithms. We present...
Hong Lu, Jun Yang, Zhigang Liu, Nicholas D. Lane, ...