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» Design and Implementation of Software Objects in Hardware
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FUNGAMES
2010
13 years 7 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
ACL2
2006
ACM
14 years 3 months ago
A verifying core for a cryptographic language compiler
A verifying compiler is one that emits both object code and a proof of correspondence between object and source code.1 We report the use of ACL2 in building a verifying compiler f...
Lee Pike, Mark Shields, John Matthews
CODES
2006
IEEE
14 years 3 months ago
Automatic run-time extraction of communication graphs from multithreaded applications
Embedded system synthesis, multiprocessor synthesis, and thread assignment policy design all require detailed knowledge of the runtime communication patterns among different threa...
Ai-Hsin Liu, Robert P. Dick
ISCA
1996
IEEE
130views Hardware» more  ISCA 1996»
14 years 1 months ago
Informing Memory Operations: Providing Memory Performance Feedback in Modern Processors
Memory latency is an important bottleneck in system performance that cannot be adequately solved by hardware alone. Several promising software techniques have been shown to addres...
Mark Horowitz, Margaret Martonosi, Todd C. Mowry, ...
FPL
2005
Springer
131views Hardware» more  FPL 2005»
14 years 2 months ago
An Efficient Approach to Hide the Run-Time Reconfiguration from SW Applications
Dynamically reconfigurable logic is becoming an important design unit in SoC system. A method to make the reconfiguration management transparent to software applications is requir...
Yang Qu, Juha-Pekka Soininen, Jari Nurmi