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» Design and Implementation of Software Objects in Hardware
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OOPSLA
2010
Springer
13 years 7 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer
EUROMICRO
2009
IEEE
14 years 4 months ago
Exercise Generation by Group Models for Autonomous Web-Based Learning
Abstract— Creating exercises for learners requires significant time. This is one reason, beside difficulties of discussing individualized tasks in a classroom setting, why often ...
Michael Sonntag
EUROMICRO
2007
IEEE
14 years 3 months ago
SensBution: A Rule-Based Peer-to-Peer Approach for Sensor-Based Infrastructures
Ubiquitous environments facilitate the fast and easy access to users’ physical environments. Ubiquitous environments typically capture users’ presence and activities in a room...
Tom Gross, Thilo Paul-Stueve, Tsvetomira Palakarsk...
DATE
2009
IEEE
137views Hardware» more  DATE 2009»
14 years 4 months ago
A self-adaptive system architecture to address transistor aging
—As semiconductor manufacturing enters advanced nanometer design paradigm, aging and device wear-out related degradation is becoming a major concern. Negative Bias Temperature In...
Omer Khan, Sandip Kundu
RT
1999
Springer
14 years 1 months ago
Interactive Rendering using the Render Cache
Interactive rendering requires rapid visual feedback. The render cache is a new method for achieving this when using high-quality pixel-oriented renderers such as ray tracing that...
Bruce Walter, George Drettakis, Steven G. Parker