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» Design and Implementation of Software Objects in Hardware
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ISCAS
2007
IEEE
120views Hardware» more  ISCAS 2007»
14 years 2 months ago
CREMA: A Parallel Hardware Raytracing Machine
— A raytracer calculates how a camera would observe a potentially complex scene consisting of numerous objects and light sources. If all the objects are modeled by n primitives, ...
Ulf Ochsenfahrt, Ralf Salomon
FPL
2004
Springer
128views Hardware» more  FPL 2004»
14 years 1 months ago
Design and Implementation of a CFAR Processor for Target Detection
Real-time performance of adaptive digital signal processing algorithms is required in many applications but it often means a high computational load for many conventional processor...
Cesar Torres-Huitzil, René Cumplido-Parra, ...
FPL
2010
Springer
267views Hardware» more  FPL 2010»
13 years 6 months ago
A Comparison of Hardware Acceleration Interfaces in a Customizable Soft Core Processor
Due to the continuously decreasing cost of FPGAs, they have become a valid implementation platform for SOCs. Typically, a soft core processor implementation is used to execute the ...
Gerald Hempel, Christian Hochberger, Andreas Koch
WSC
2004
13 years 9 months ago
Implementing the High Level Architecture in the Virtual Test Bed
The Virtual Test Bed (VTB) is a prototype of a virtual engineering environment to study operations of current and future space vehicles, spaceports, and ranges. The HighLevel Arch...
José A. Sepúlveda, Luis C. Rabelo, J...
EGITALY
2006
13 years 9 months ago
Implementing mesh-based approaches for deformable objects on GPU
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...