Sciweavers

602 search results - page 57 / 121
» Design and Implementation of a Distributed Interactive Simul...
Sort
View
EL
2002
181views more  EL 2002»
13 years 8 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
NOSSDAV
2005
Springer
14 years 2 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
AC
2003
Springer
14 years 1 months ago
InterPlay: Horizontal Scale-up and Transition to Design in Scenario-Based Programming
Abstract. We describe InterPlay, a simulation engine coordinator that supports cooperation and interaction of multiple simulation and execution tools, thus helping to scale-up the ...
Dan Barak, David Harel, Rami Marelly
DAC
2005
ACM
14 years 9 months ago
Designing logic circuits for probabilistic computation in the presence of noise
As Si CMOS devices are scaled down into the nanoscale regime, current computer architecture approaches are reaching their practical limits. Future nano-architectures will confront...
Kundan Nepal, R. Iris Bahar, Joseph L. Mundy, Will...
ICS
2000
Tsinghua U.
14 years 9 days ago
Using complete system simulation to characterize SPECjvm98 benchmarks
Complete system simulation to understand the influence of architecture and operating systems on application execution has been identified to be crucial for systems design. While t...
Tao Li, Lizy Kurian John, Narayanan Vijaykrishnan,...