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MIG
2009
Springer
14 years 2 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
TIDSE
2004
Springer
14 years 1 months ago
Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time
As computing and communications technologies evolve, there is the potential for new forms of digitally orchestrated interactive narratives to emerge. In this process, balanced atte...
Valentina Nisi, Alison Wood, Glorianna Davenport, ...
SIGGRAPH
2010
ACM
14 years 6 days ago
3D modeling with silhouettes
We present a new sketch-based modeling approach in which models are interactively designed by drawing their 2D silhouettes from different views. The core idea of our paper is to l...
Alec Rivers, Frédo Durand, Takeo Igarashi
HAPTICS
2006
IEEE
14 years 1 months ago
3D Stereo Viewing Evaluation for the Virtual Haptic Back Project
The purpose of the Virtual Haptic Back (VHB) project is to develop a realistic haptic/graphical model of the human back that can be used for palpation (diagnosis though touch) in ...
Wei Ji, Robert L. Williams II, John N. Howell, Rob...
DCC
2007
IEEE
14 years 7 months ago
Algorithms and Hardware Structures for Unobtrusive Real-Time Compression of Instruction and Data Address Traces
Instruction and data address traces are widely used by computer designers for quantitative evaluations of new architectures and workload characterization, as well as by software de...
Milena Milenkovic, Aleksandar Milenkovic, Martin B...