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» Design and Implementation of a Workflow Rendering Engine
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SIGGRAPH
1999
ACM
13 years 11 months ago
A Real-Time Low-Latency Hardware Light-Field Renderer
This paper describes the design and implementation of an architecture for interactively viewing static light fields with very low latency. The system was deliberately over enginee...
Matthew J. P. Regan, Gavin S. P. Miller, Steven M....
ESCIENCE
2005
IEEE
14 years 29 days ago
Panoply of Utilities in Taverna
The Taverna e-Science Workbench is a central component of myGrid, a loosely coupled suite of middleware services designed to support in silico experiments in biology. Taverna enab...
Katy Wolstencroft, Thomas M. Oinn, Carole A. Goble...
ICSE
2004
IEEE-ACM
14 years 7 months ago
Architecting and Implementing Versatile Dependability
Distributed applications must often consider and select the appropriate trade-offs among three important aspects ? fault-tolerance, performance and resources. We introduce a novel ...
Tudor Dumitras, Deepti Srivastava, Priya Narasimha...
SIGGRAPH
2010
ACM
13 years 12 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
VIS
2009
IEEE
224views Visualization» more  VIS 2009»
14 years 8 months ago
Game Engines for Visualization
Visualization is the transformation of data or information into pictures. The need for visualization has become more apparent as the amount of available information has increased ...
Nick Green, Alex Pang