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» Design and Implementation of the TRIPS Primary Memory System
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ASPLOS
2009
ACM
14 years 8 months ago
Dynamic prediction of collection yield for managed runtimes
The growth in complexity of modern systems makes it increasingly difficult to extract high-performance. The software stacks for such systems typically consist of multiple layers a...
Michal Wegiel, Chandra Krintz
ACMACE
2005
ACM
14 years 28 days ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
ISCA
2010
IEEE
214views Hardware» more  ISCA 2010»
13 years 9 months ago
Translation caching: skip, don't walk (the page table)
This paper explores the design space of MMU caches that accelerate virtual-to-physical address translation in processor architectures, such as x86-64, that use a radix tree page t...
Thomas W. Barr, Alan L. Cox, Scott Rixner
OSDI
2002
ACM
14 years 7 months ago
Vertigo: Automatic Performance-Setting for Linux
Combining high performance with low power consumption is becoming one of the primary objectives of processor designs. Instead of relying just on sleep mode for conserving power, a...
Krisztián Flautner, Trevor N. Mudge
FPGA
1995
ACM
118views FPGA» more  FPGA 1995»
13 years 11 months ago
An SBus Monitor Board
During the development of computer peripherals which interface to the processor via the system bus it is often necessary to acquire the signals on the bus at the hardware level. I...
H. A. Xie, Kevin E. Forward, K. M. Adams, D. Leask