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VRST
2004
ACM
14 years 21 days ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis
CSREASAM
2006
13 years 8 months ago
Using Aspects and Compilation Techniques to Dynamically Manage Applications
- The emergence of middleware solutions and new services even on small devices will need adapted distributed management solutions which address these specificities, both in terms o...
Bernard Kaddour, Joël Quinqueton
PPOPP
2010
ACM
14 years 4 months ago
Does cache sharing on modern CMP matter to the performance of contemporary multithreaded programs?
Most modern Chip Multiprocessors (CMP) feature shared cache on chip. For multithreaded applications, the sharing reduces communication latency among co-running threads, but also r...
Eddy Z. Zhang, Xipeng Shen, Yunlian Jiang
CODES
2011
IEEE
12 years 7 months ago
Analysis and optimization of fault-tolerant task scheduling on multiprocessor embedded systems
Reliability is a major requirement for most safety-related systems. To meet this requirement, fault-tolerant techniques such as hardware replication and software re-execution are ...
Jia Huang, Jan Olaf Blech, Andreas Raabe, Christia...
TIT
2008
129views more  TIT 2008»
13 years 7 months ago
Cooperative Fading Regions for Decode and Forward Relaying
Abstract--Cooperative transmission protocols over fading channels are based on a number of relaying nodes to form virtual multiantenna transmissions. Diversity provided by these te...
Stefano Savazzi, Umberto Spagnolini