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» Design and evaluation challenges of serious games
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RTAS
2006
IEEE
14 years 28 days ago
METERG: Measurement-Based End-to-End Performance Estimation Technique in QoS-Capable Multiprocessors
Multiprocessor systems present serious challenges in the design of real-time systems due to the wider variation of execution time of an instruction sequence compared to a uniproce...
Jae W. Lee, Krste Asanovic
SSS
2010
Springer
125views Control Systems» more  SSS 2010»
13 years 4 months ago
Systematic Correct Construction of Self-stabilizing Systems: A Case Study
Design and implementation of distributed algorithms often involve many subtleties due to their complex structure, non-determinism, and low atomicity as well as occurrence of unanti...
Ananda Basu, Borzoo Bonakdarpour, Marius Bozga, Jo...
ATAL
2007
Springer
14 years 1 months ago
Executing multi-robot cases through a single coordinator
It is challenging to design general robot soccer coordination behaviors that address individual states. We have successfully followed a case-based approach to define behaviors fo...
Raquel Ros, Manuela M. Veloso
ICAD
2004
13 years 8 months ago
Interacting With Sound: An Interaction Paradigm for Virtual Auditory Worlds
The visual and the auditory field of perception respond on different input signals from our environment. Thus, interacting with worlds solely trough sound is a very challenging ta...
Niklas Röber, Maic Masuch
ACG
2009
Springer
14 years 1 months ago
Plans, Patterns, and Move Categories Guiding a Highly Selective Search
In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Gerhard Trippen