—As sensor networks are finding widespread use across many applications, designers increasingly must not only focus on application development, but also on sensor network optimiz...
Jeff Hiner, Ashish Shenoy, Roman L. Lysecky, Susan...
This paper describes the hardware implementation of a real-time, large-scale, multi-chip FPGA (Field Programmable Gate Array) based emulation engine with a capacity of 10 million ...
Chen Chang, Kimmo Kuusilinna, Brian C. Richards, R...
Abstract. We propose and discuss foundations for programmable overlay networks and overlay computing systems. Such overlays are built over a large number of distributed computation...
This paper describes SSSim, the Simple and Scalable Simulator for P2P streaming systems. SSSim is designed for performance and scalability, and allows the simulation of the diffus...
Designing distributed real-time systems as being composed of communicating objects offers many advantages with respect to modularity and extensibility of these systems. However, d...