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» Design and implementation of a network simulation system
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SUTC
2010
IEEE
13 years 6 months ago
Transaction-Level Modeling for Sensor Networks Using SystemC
—As sensor networks are finding widespread use across many applications, designers increasingly must not only focus on application development, but also on sensor network optimiz...
Jeff Hiner, Ashish Shenoy, Roman L. Lysecky, Susan...
FPGA
2003
ACM
161views FPGA» more  FPGA 2003»
14 years 1 months ago
Implementation of BEE: a real-time large-scale hardware emulation engine
This paper describes the hardware implementation of a real-time, large-scale, multi-chip FPGA (Field Programmable Gate Array) based emulation engine with a capacity of 10 million ...
Chen Chang, Kimmo Kuusilinna, Brian C. Richards, R...
TGC
2007
Springer
14 years 2 months ago
Logical Networks: Towards Foundations for Programmable Overlay Networks and Overlay Computing Systems
Abstract. We propose and discuss foundations for programmable overlay networks and overlay computing systems. Such overlays are built over a large number of distributed computation...
Luigi Liquori, Michel Cosnard
CAMAD
2009
IEEE
14 years 1 months ago
SSSim: a Simple and Scalable Simulator for P2P Streaming Systems
This paper describes SSSim, the Simple and Scalable Simulator for P2P streaming systems. SSSim is designed for performance and scalability, and allows the simulation of the diffus...
Luca Abeni, Csaba Király, Renato Lo Cigno
ISORC
1999
IEEE
14 years 23 days ago
Implementing the Real-Time Publisher/Subscriber Model on the Controller Area Network (CAN)
Designing distributed real-time systems as being composed of communicating objects offers many advantages with respect to modularity and extensibility of these systems. However, d...
Jörg Kaiser, Michael Mock