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» Design and implementation of a network simulation system
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SAGA
2005
Springer
15 years 9 months ago
Self-replication, Evolvability and Asynchronicity in Stochastic Worlds
We consider temporal aspects of self-replication and evolvability – in particular, the massively asynchronous parallel and distributed nature of living systems. Formal views of s...
Chrystopher L. Nehaniv
IPPS
2010
IEEE
15 years 1 months ago
Scalable multi-pipeline architecture for high performance multi-pattern string matching
Multi-pattern string matching remains a major performance bottleneck in network intrusion detection and anti-virus systems for high-speed deep packet inspection (DPI). Although Aho...
Weirong Jiang, Yi-Hua Edward Yang, Viktor K. Prasa...
FPGA
2010
ACM
232views FPGA» more  FPGA 2010»
15 years 4 months ago
High-throughput bayesian computing machine with reconfigurable hardware
We use reconfigurable hardware to construct a high throughput Bayesian computing machine (BCM) capable of evaluating probabilistic networks with arbitrary DAG (directed acyclic gr...
Mingjie Lin, Ilia Lebedev, John Wawrzynek
166
Voted
SENSYS
2010
ACM
15 years 1 months ago
The Jigsaw continuous sensing engine for mobile phone applications
Supporting continuous sensing applications on mobile phones is challenging because of the resource demands of long-term sensing, inference and communication algorithms. We present...
Hong Lu, Jun Yang, Zhigang Liu, Nicholas D. Lane, ...
MM
2006
ACM
89views Multimedia» more  MM 2006»
15 years 10 months ago
Towards scalable delivery of video streams to heterogeneous receivers
The required real-time and high-rate transfers for multimedia data severely limit the number of requests that can be serviced concurrently by Video-on-Demand (VOD) servers. Resour...
Bashar Qudah, Nabil J. Sarhan