Abstract. This paper deals with the parallel raytracing part of virtualreality system PROLAND, developed at the home institution of authors. It describes an actual implementation o...
In a later stage of a VLSI design, it is quite often to modify a design implementation to accommodate the new specification, design errors, or to meet design constraints. In addit...
It is well-known that varying architectural, technological and implementation aspects of embedded microprocessors, such as ARM, can produce widely differing performance and power ...
In this paper, we propose a technique to flexibly implement genetic algorithms for various problems on FPGAs. For the purpose, we propose a basic architecture for GA which consist...
This paper describes the design and the implementation of the Managed Bandwidth Service (MBS) in a high speed backbone network as well as a management tool for the service. The se...