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» Design and implementation of network puzzles
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ICDM
2003
IEEE
111views Data Mining» more  ICDM 2003»
15 years 9 months ago
OP-Cluster: Clustering by Tendency in High Dimensional Space
Clustering is the process of grouping a set of objects into classes of similar objects. Because of unknownness of the hidden patterns in the data sets, the definition of similari...
Jinze Liu, Wei Wang 0010
129
Voted
IEEEAMS
2003
IEEE
15 years 9 months ago
Kinesthetics eXtreme: An External Infrastructure for Monitoring Distributed Legacy Systems
Autonomic computing – self-configuring, self-healing, self-optimizing applications, systems and networks – is widely believed to be a promising solution to everincreasing syst...
Gail E. Kaiser, Janak J. Parekh, Philip Gross, Giu...
IPPS
2003
IEEE
15 years 9 months ago
Leveraging Block Decisions and Aggregation in the ShareStreams QoS Architecture
ShareStreams (Scalable Hardware Architectures for Stream Schedulers) is a canonical architecture for realizing a range of scheduling disciplines. This paper discusses the design c...
Raj Krishnamurthy, Sudhakar Yalamanchili, Karsten ...
ISCA
2003
IEEE
101views Hardware» more  ISCA 2003»
15 years 9 months ago
Overcoming the Limitations of Conventional Vector Processors
Despite their superior performance for multimedia applications, vector processors have three limitations that hinder their widespread acceptance. First, the complexity and size of...
Christoforos E. Kozyrakis, David A. Patterson
141
Voted
KBSE
2003
IEEE
15 years 9 months ago
A Programmable Client-Server Model: Robust Extensibility via DSLs
The client-server model has been successfully used to support a wide variety of families of services in the context of distributed systems. However, its server-centric nature make...
Charles Consel, Laurent Réveillère