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EHCI
2004
13 years 9 months ago
Bringing Usability Concerns to the Design of Software Architecture
Software architects have techniques to deal with many quality attributes such as performance, reliability, and maintainability. Usability, however, has traditionally been concerned...
Bonnie E. John, Len Bass, Maria Isabel Sánc...
GI
2009
Springer
14 years 3 days ago
A Serious Mobile Game for Landmark Production - A Work in Progress Report
: Serious games are defined as games with a purpose. These games serve a purpose beyond play in difference to games, whose purpose is nothing than the play activity itself. Human C...
Lars Harzem, Tobias Hartge, Carolin Hubatsch, Kevi...
ACMIDC
2009
13 years 11 months ago
Designing for physical-digital correspondence in tangible learning environments
In tangible learning environments the potential to exploit different physical-digital links increases representational power but also broadens the complexity of design. This paper...
Sara Price, Taciana Pontual Falcão
PUC
2007
102views more  PUC 2007»
13 years 7 months ago
Understanding movement for interaction design: frameworks and approaches
The results of a study of two computer games, that use human movement as direct input, were analysed using four existing frameworks and approaches, drawn from different disciplines...
Lian Loke, Astrid Twenebowa Larssen, Toni Robertso...
RSP
2006
IEEE
120views Control Systems» more  RSP 2006»
14 years 1 months ago
A Case Study of Design Space Exploration for Embedded Multimedia Applications on SoCs
Embedded real-time multimedia applications usually imply data parallel processing. SIMD processors embedded in SOCs are cost-effective to exploit the underlying parallelism. Howev...
Isabelle Hurbain, Corinne Ancourt, François...