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ACMACE
2011
ACM
12 years 7 months ago
Player performance and in game advertising retention
In game advertising or IGA is an increasingly common means of promoting brands and products. This study seeks to understand the effectiveness of in game advertising by understandi...
Lindsay D. Grace, James Coyle
MUM
2005
ACM
92views Multimedia» more  MUM 2005»
14 years 1 months ago
User experiences with mobile phone camera game interfaces
This paper presents the findings of a comparative study investigating different input interfaces for a mobile phone games application. A standard mobile phone joystick interface i...
Sam Bucolo, Mark Billinghurst, David Sickinger
IPPS
2006
IEEE
14 years 1 months ago
ReConfigME: a detailed implementation of an operating system for reconfigurable computing
Reconfigurable computing applications have traditionally had the exclusive use of the field programmable gate array, primarily because the logic densities of the available devices...
Grant B. Wigley, David A. Kearney, Mark Jasiunas
BLISS
2008
IEEE
14 years 2 months ago
Using a Cognitive Architecture to Automate Cyberdefense Reasoning
The CSISM project is designing and implementing an automated cyberdefense decision-making mechanism with expert-level ability. CSISM interprets alerts and observations and takes d...
D. Paul Benjamin, Partha Pratim Pal, Franklin Webb...
CSCW
2006
ACM
14 years 1 months ago
Sandboxes: supporting social play through collaborative multimedia composition on mobile phones
Media sharing over mobile devices is quickly becoming a common practice, used to support a variety of social processes. Most existing systems employ a model of sharing that treats...
David Fono, Scott Counts