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» Design considerations for MRAM
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ICALT
2009
IEEE
15 years 10 months ago
A Conceptual Framework for Serious Games
A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game devel...
Amri Yusoff, Richard M. Crowder, Lester Gilbert, G...
CSCW
2006
ACM
15 years 10 months ago
Re-space-ing place: "place" and "space" ten years on
In the ten years since the distinction between “place” and “space” emerged as a consideration for CSCW researchers and designers, the concepts have proven useful across a ...
Paul Dourish
140
Voted
MATA
2005
Springer
154views Communications» more  MATA 2005»
15 years 9 months ago
A Co-designed Hardware/Software Architecture for Augmented Materials
Abstract. Recent advances in materials, sensing, power harvesting, contextawareness and miniaturisation have opened-up the possibility of constructing materials that directly inclu...
Simon Dobson, Kieran Delaney, Kafil Mahmood Razeeb...
ICRA
2002
IEEE
131views Robotics» more  ICRA 2002»
15 years 9 months ago
Acquisition and Embodiment of Motion Elements in Closed Mimesis Loop
It is needed for humanoid to acquire not only just a trajectory but also aim of the behavior and symbolic information during behavior development. We have proposed the mimesis sys...
Tetsunari Inamura, Iwaki Toshima, Yoshihiko Nakamu...
RTSS
2000
IEEE
15 years 8 months ago
Scalable Real-Time System Design using Preemption Thresholds
The maturity of schedulabilty analysis techniquesfor fired-prioritypreemptive scheduling has enabled the consideration of timing issues at design time using a specification of the...
Manas Saksena, Yun Wang