Sciweavers

7179 search results - page 94 / 1436
» Design for Product Adaptability
Sort
View
GI
2009
Springer
14 years 25 days ago
A Serious Mobile Game for Landmark Production - A Work in Progress Report
: Serious games are defined as games with a purpose. These games serve a purpose beyond play in difference to games, whose purpose is nothing than the play activity itself. Human C...
Lars Harzem, Tobias Hartge, Carolin Hubatsch, Kevi...
DAC
2010
ACM
14 years 3 days ago
Networks on Chips: from research to products
Research on Networks on Chips (NoCs) has spanned over a decade and its results are now visible in some products. Thus the seminal idea of using networking technology to address th...
Giovanni De Micheli, Ciprian Seiculescu, Srinivasa...
SPLC
2008
13 years 9 months ago
A Marriage of MDD and Early Aspects in Software Product Line Development
Model-driven development (MDD) shifts the development focus from code to models, allowing automatic or assisted transformations that are able to generate more refined, detailed or...
Thaís Vasconcelos Batista, M. Cecilia Basta...
IJCSS
2007
133views more  IJCSS 2007»
13 years 8 months ago
Synthesis of Read-Once Digital Hardware with Reduced Energy Delay Product
This paper presents a low power driven synthesis framework for the unique class of nonregenerative Boolean Read-Once Functions (BROF). A two-pronged approach is adopted, where the...
P. Balasubramanian, S. Theja
HICSS
2011
IEEE
226views Biometrics» more  HICSS 2011»
12 years 12 months ago
Citizen Energy: Towards Populist Interactive Micro-Energy Production
Citizen Energy is a novel, participatory citizen engagement with energy that is designed to extend our relationship with energy beyond existing producerconsumer models towards one...
Eric Paulos, James Pierce