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PG
2007
IEEE
14 years 1 months ago
Illumination Brush: Interactive Design of All-Frequency Lighting
We present an appearance-based user interface for artists to efficiently design customized image-based lighting environments. 1 Our approach avoids typical iterations of paramete...
Makoto Okabe, Yasuyuki Matsushita, Li Shen, Takeo ...
SIGGRAPH
1998
ACM
13 years 11 months ago
Painterly Rendering with Curved Brush Strokes of Multiple Sizes
We present a new method for creating an image with a handpainted appearance from a photograph, and a new approach to designing styles of illustration. We “paint” an image with...
Aaron Hertzmann
CGI
2006
IEEE
14 years 1 months ago
Plausible Locomotion for Bipedal Creatures Using Motion Warping and Inverse Kinematics
One of the main question addressed by paleoanthropologists is the recovery of plausible motions for extinct species whose knowledge is generally limited to incomplete bones and ske...
Guillaume Nicolas, Franck Multon, Gilles Berillon,...
APGV
2010
ACM
247views Visualization» more  APGV 2010»
13 years 11 months ago
Perception of linear and nonlinear motion properties using a FACS validated 3D facial model
In this paper we present the first Facial Action Coding System (FACS) valid model to be based on dynamic 3D scans of human faces for use in graphics and psychological research. T...
Darren Cosker, Eva Krumhuber, Adrian Hilton
ACMACE
2007
ACM
13 years 11 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche