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NETGAMES
2004
ACM
14 years 1 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
BMCBI
2010
97views more  BMCBI 2010»
13 years 5 months ago
Preprocessing of gene expression data by optimally robust estimators
Background: The preprocessing of gene expression data obtained from several platforms routinely includes the aggregation of multiple raw signal intensities to one expression value...
Matthias Kohl, Hans-Peter Deigner
AHSWN
2006
206views more  AHSWN 2006»
13 years 7 months ago
Zone-Based Intrusion Detection for Mobile Ad Hoc Networks
ABSTRACT Intrusion Detection Systems (IDSs) for Mobile Ad hoc NETworks (MANETs) are indispensable since traditional intrusion prevention based techniques are not strong enough to p...
Bo Sun, Kui Wu, Udo W. Pooch
VEE
2009
ACM
171views Virtualization» more  VEE 2009»
14 years 2 months ago
Dynamic memory balancing for virtual machines
Virtualization essentially enables multiple operating systems and applications to run on one physical computer by multiplexing hardware resources. A key motivation for applying vi...
Weiming Zhao, Zhenlin Wang
ICCAD
1997
IEEE
137views Hardware» more  ICCAD 1997»
13 years 11 months ago
Optimization techniques for high-performance digital circuits
The relentless push for high performance in custom digital circuits has led to renewed emphasis on circuit optimization or tuning. The parameters of the optimization are typically...
Chandramouli Visweswariah