The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
The TCP/IP protocols and Sockets API underlie much of modern computation, but their semantics have historically been very complex and ill-defined. The real standard is the de fact...
Steve Bishop, Matthew Fairbairn, Michael Norrish, ...
We present a new intuitive UI, which we call cross-boundary brushes, for interactive mesh decomposition. The user roughly draws one or more strokes across a desired cut and our sy...
With the evolving availability of wireless communication servicesand of affordable mobile devices such as notebooks or Personal Digital Assistants, mobile computing is becoming wid...
Instruction set simulators are critical tools for the exploration and validation of new programmable architectures. Due to increasing complexity of the architectures and timeto-ma...