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WSCG
2004
166views more  WSCG 2004»
13 years 9 months ago
Virtual Environment and Sensori-Motor Activities: Visualization
The levels of immersion and presence felt by users in a Virtual Environment (VE) are very important factors that dictate the quality of the Virtual Reality (VR) experience. Sensor...
Marielle Mokhtari, François Lemieux, Fran&c...
HAPTICS
2002
IEEE
14 years 20 days ago
Autostereoscopic and Haptic Visualization for Space Exploration and Mission Design
We have developed a multi-modal virtual environment set-up by fusing visual and haptic images through the use of a new autostereoscopic display and a force-feedback haptic device....
Cagatay Basdogan, Mitchell J. H. Lum, Jose Salcedo...
ICRA
2010
IEEE
220views Robotics» more  ICRA 2010»
13 years 6 months ago
Autonomous Underwater Vehicle trajectory design coupled with predictive ocean models: A case study
— Data collection using Autonomous Underwater Vehicles (AUVs) is increasing in importance within the oceanographic research community. Contrary to traditional moored or static pl...
Ryan N. Smith, Arvind Pereira, Yi Chao, Peggy Li, ...
VEE
2010
ACM
218views Virtualization» more  VEE 2010»
14 years 2 months ago
Improving compiler-runtime separation with XIR
Intense research on virtual machines has highlighted the need for flexible software architectures that allow quick evaluation of new design and implementation techniques. The inte...
Ben Titzer, Thomas Würthinger, Doug Simon, Ma...
EVOW
2009
Springer
13 years 11 months ago
Artificial Nature: Immersive World Making
Abstract. Artificial Nature is a trans-disciplinary research project drawing upon bio-inspired system theories in the production of engaging immersive worlds as art installations. ...
Graham Wakefield, Haru (Hyunkyung) Ji