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» Design of a Synchronous Collaborative Learning Environment
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NETGAMES
2006
ACM
14 years 2 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
MIR
2010
ACM
255views Multimedia» more  MIR 2010»
14 years 2 months ago
Sharing of baseball event through social media
As real-time broadcasting services are becoming more popular, many people are sharing live events with remote users. Despite the success of real-time broadcasting services, a numb...
Hogun Park, Sun-Bum Youn, Eugene Hong, Changhyeon ...
CEAS
2006
Springer
14 years 19 days ago
Fast Uncertainty Sampling for Labeling Large E-mail Corpora
One of the biggest challenges in building effective anti-spam solutions is designing systems to defend against the everevolving bag of tricks spammers use to defeat them. Because ...
Richard Segal, Ted Markowitz, William Arnold
DAMAS
2005
Springer
14 years 2 months ago
Cognitive Agents for Sense and Respond Logistics
We present a novel cognitive agent architecture and demonstrate its effectiveness in the Sense and Respond Logistics (SRL) domain. Effective applications to support SRL must antic...
Kshanti A. Greene, David G. Cooper, Anna L. Buczak...
AI
2010
Springer
13 years 7 months ago
Agent decision-making in open mixed networks
Computer systems increasingly carry out tasks in mixed networks, that is in group settings in which they interact both with other computer systems and with people. Participants in...
Ya'akov Gal, Barbara J. Grosz, Sarit Kraus, Avi Pf...