Museums often use mobile devices and applications to let visitors explore their exhibits and interact with them in order to make the user experience more immersive and enjoyable. ...
The authors have some experience in building virtual worlds for education purposes, in archaeology and for language learning. However, many mainstream world-building applications ...
— This paper addresses the problem of classifying places in the environment of a mobile robot into semantic categories. We believe that semantic information about the type of pla...
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
: Research has found that animated characters are capable of capturing users’ attention, engaging them in active tasks, and entertaining them. Such capabilities are pedagogical t...