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GAMEON
2009
13 years 8 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
AI
2003
Springer
14 years 4 months ago
Pattern-Based AI Scripting Using ScriptEase
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...
NETGAMES
2006
ACM
14 years 4 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
IAT
2007
IEEE
14 years 5 months ago
Designing the Market Game for a Commodity Trading Simulation
In this paper, we propose to design a market game that (a) can be used in modeling and studying commodity trading scenarios, and (b) can be used in capturing human traders’ beha...
Shih-Fen Cheng
DIMEA
2008
168views Multimedia» more  DIMEA 2008»
14 years 16 days ago
Pervasive play, immersion and story: designing interference
Pervasive games are games that are played in the real world
John-Paul Bichard, Annika Waern