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» Design patterns in separation logic
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NETGAMES
2006
ACM
14 years 3 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
BMCBI
2006
101views more  BMCBI 2006»
13 years 9 months ago
Hierarchical modularity of nested bow-ties in metabolic networks
Background: The exploration of the structural topology and the organizing principles of genomebased large-scale metabolic networks is essential for studying possible relations bet...
Jing Zhao, Hong Yu, Jianhua Luo, Zhi-Wei Cao, Yi-X...
FPL
2001
Springer
142views Hardware» more  FPL 2001»
14 years 2 months ago
Gigahertz Reconfigurable Computing Using SiGe HBT BiCMOS FPGAs
Field programmable gate arrays (FPGAs) are flexible programmable devices that are used in a wide variety of applications such as network routing, signal processing, pattern recogni...
Bryan S. Goda, Russell P. Kraft, Steven R. Carloug...
ATAL
2006
Springer
13 years 11 months ago
ReAgents: behavior-based remote agents and their performance
We present a performance analysis of an agent-based middleware system we have developed based on "reAgents," remotely executing agents that enhance the performance of cl...
Eugene Hung, Joseph Pasquale
MONET
2002
162views more  MONET 2002»
13 years 9 months ago
AMRoute: Ad Hoc Multicast Routing Protocol
The Ad hoc Multicast Routing protocol (AMRoute) presents a novel approach for robust IP Multicast in mobile ad hoc networks by exploiting user-multicast trees and dynamic logical c...
Jason Xie, Rajesh R. Talpade, Anthony McAuley, Min...