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CHI
1999
ACM
14 years 2 months ago
Interactive 3D Sound Hyperstories for Blind Children
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...
Mauricio Lumbreras, Jaime Sánchez
GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
13 years 11 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
TEI
2009
ACM
151views Hardware» more  TEI 2009»
14 years 5 months ago
Architales: physical/digital co-design of an interactive story table
Many research efforts today explore how digitally augmented tables enable face-to-face interaction with digital content and applications. Yet the design of digital tables is still...
Ali Mazalek, Claudia Winegarden, Tristan Al-Haddad...
FPGA
2009
ACM
154views FPGA» more  FPGA 2009»
14 years 5 months ago
Synthesis of reconfigurable high-performance multicore systems
Reconfigurable high-performance computing systems (RHPC) have been attracting more and more attention over the past few years. RHPC systems are a promising solution for accelerati...
Jason Cong, Karthik Gururaj, Guoling Han
DATE
2010
IEEE
153views Hardware» more  DATE 2010»
14 years 3 months ago
Taming the component timing: A CBD methodology for real-time embedded systems
—The growing trend towards using component based design approach in embedded system development requires addressing newer system engineering challenges. These systems are usually...
Manoj G. Dixit, Pallab Dasgupta, S. Ramesh