This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
Congestion control for compressed audio is a nontrivial pursuit. Audio perception is highly susceptible to disturbance in temporal quality. We recently proposed and implemented a ...
Content-based signatures are designed to be a robust bitstream representation of the content so as to enable content identi cation even though the original content may go through ...
Abstract. This paper presents a design-space exploration of an applicationspecific instruction-set processor (ASIP) for the computation of various cryptographic pairings over Barre...
David Kammler, Diandian Zhang, Dominik Auras, Gerd...
The creation of audio interfaces is currently hampered by the difficulty of designing sounds for them. This paper presents a novel system for generating and manipulating non-speec...