Sciweavers

2177 search results - page 123 / 436
» Designing Behaviors for Information Agents
Sort
View
AAAI
2012
12 years 18 days ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
TCS
2010
13 years 8 months ago
Analyzing the dynamics of stigmergetic interactions through pheromone games
The concept of stigmergy provides a simple framework for interaction and coordination in multi-agent systems. However, determining the global system behavior that will arise from ...
Peter Vrancx, Katja Verbeeck, Ann Nowé
CHI
2009
ACM
14 years 10 months ago
The moral accountability of a personified agent: young adults' conceptions
This paper describes the preliminary results of a study conducted to answer the question: Do users attribute moral accountability to personified agent technologies? A pilot study ...
Nathan G. Freier, Elia J. Nelson, Amanda Rotondo, ...
CHI
2004
ACM
14 years 10 months ago
Towards caring machines
The perception of feeling cared for has beneficial consequences in education, psychotherapy, and medicine. Results from a longitudinal study of simulated caring by a computer are ...
Timothy W. Bickmore, Rosalind W. Picard
COSIT
2009
Springer
146views GIS» more  COSIT 2009»
14 years 4 months ago
Decentralized Time Geography for Ad-Hoc Collaborative Planning
For an autonomous physical agent, such as a moving robot or a person with their mobile device, performing a task in a spatio-temporal environment often requires interaction with ot...
Martin Raubal, Stephan Winter, Christopher Dorr