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PUC
2007
154views more  PUC 2007»
13 years 7 months ago
Point-of-capture archiving and editing of personal experiences from a mobile device
Personal experience computing is an emerging research area in computing support for capturing, archiving, editing, and utilizing of digital personal experiences. This paper presen...
Chon-in Wu, Chao-ming Teng, Yi-Chao Chen, Tung-yun...
SIGCOMM
2010
ACM
13 years 7 months ago
NeuroPhone: brain-mobile phone interface using a wireless EEG headset
Neural signals are everywhere just like mobile phones. We propose to use neural signals to control mobile phones for hands-free, silent and effortless human-mobile interaction. Un...
Andrew T. Campbell, Tanzeem Choudhury, Shaohan Hu,...
ACMIDC
2008
13 years 9 months ago
Embodying scientific concepts in the physical space of the classroom
Several simulation environments exist that create a place in which students can explore scientific phenomena. In this paper, we propose design guidelines for creating a classroom ...
Peter Malcolm, Tom Moher, Darshan Bhatt, Brian Uph...
TEI
2010
ACM
128views Hardware» more  TEI 2010»
14 years 2 months ago
Texturing the "material turn" in interaction design
Advances in the creation of computational materials are transforming our thinking about relations between the physical and digital. In this paper we characterize this transformati...
Erica Robles, Mikael Wiberg
HPCA
2006
IEEE
14 years 8 months ago
CMP design space exploration subject to physical constraints
This paper explores the multi-dimensional design space for chip multiprocessors, exploring the inter-related variables of core count, pipeline depth, superscalar width, L2 cache s...
Yingmin Li, Benjamin C. Lee, David Brooks, Zhigang...