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ROMAN
2007
IEEE
150views Robotics» more  ROMAN 2007»
14 years 1 months ago
Asymmetric Interpretations of Positive and Negative Human Feedback for a Social Learning Agent
— The ability for people to interact with robots and teach them new skills will be crucial to the successful application of robots in everyday human environments. In order to des...
Andrea Lockerd Thomaz, Cynthia Breazeal
PETRA
2009
ACM
14 years 2 months ago
Towards a social fabric for pervasive assistive environments
The digital divide refers to a lack of technological access, part of which involves exclusion from a blooming arena of social interaction. People without mobile phones or PCs cann...
Clare Owens, David E. Millard, Andrew Stanford-Cla...
MM
2009
ACM
128views Multimedia» more  MM 2009»
14 years 2 months ago
Swan boat: pervasive social game to enhance treadmill running
We designed and implemented a pervasive game called Swan Boat that targets the bland and tedious nature of running on a treadmill, making it fun through social interaction and imm...
Miru Ahn, Sungwon Peter Choe, Sungjun Kwon, Byungl...
SOUPS
2009
ACM
14 years 2 months ago
Challenges in supporting end-user privacy and security management with social navigation
Social navigation is a promising approach for supporting privacy and security management. By aggregating and presenting the choices made by others, social navigation systems can p...
Jeremy Goecks, W. Keith Edwards, Elizabeth D. Myna...
TEI
2010
ACM
120views Hardware» more  TEI 2010»
14 years 2 months ago
Project 6453: a multi-touch interactive table in a concept showroom
This project realized a multi-touch interactive table designed for 4 people use at the same time, which integrates USB, Bluetooth, and email functionality to serve as an on-site i...
Ting-Han Chen, Chi-Huang Lu, Chi-Fa Fan