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» Designing Eyes-Free Interaction
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ACMIDC
2009
15 years 9 months ago
Tangible optical chess: a laser strategy game on an interactive tabletop
This paper presents Tangible Tracking Table, an interactive tabletop display, and Optical Chess, a strategy game. We discuss the design and implementation of both systems and repo...
David Joyner, Chih-Sung (Andy) Wu, Ellen Yi-Luen D...
CHI
2005
ACM
16 years 6 months ago
AppLens and launchTile: two designs for one-handed thumb use on small devices
We present two interfaces to support one-handed thumb use for PDAs and cell phones. Both use Scalable User Interface (ScUI) techniques to support multiple devices with different r...
Amy K. Karlson, Benjamin B. Bederson, John SanGiov...
CHI
2004
ACM
16 years 6 months ago
Fan-out: measuring human control of multiple robots
A goal of human-robot interaction is to allow one user to operate multiple robots simultaneously. In such a scenario the robots provide leverage to the user's attention. The ...
Dan R. Olsen, Stephen Bart Wood
OZCHI
2005
ACM
15 years 11 months ago
Moving bodies, social selves: movement-oriented personas and scenarios
This paper describes the development of movement-oriented personas and scenarios for representing multiple users of an interactive, immersive environment, designed as an artistic ...
Lian Loke, Toni Robertson, Tim Mansfield
CHI
2011
ACM
14 years 9 months ago
Eyes-free multitasking: the effect of cognitive load on mobile spatial audio interfaces
As mobile devices increase in functionality, users perform more tasks when on the move. Spatial audio interfaces offer a solution for eyes-free interaction. However, such interfac...
Yolanda Vazquez-Alvarez, Stephen A. Brewster