Our goal is to automatically recognize and enroll new vocabulary in a multimodal interface. To accomplish this our technique aims to leverage the mutually disambiguating aspects o...
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...
Background: Genotype information generated by individual and international efforts carries the promise of revolutionizing disease studies and the association of phenotypes with al...
SystemCoDesigner is an ESL tool developed at the University of Erlangen-Nuremberg, Germany. SystemCoDesigner offers a fast design space exploration and rapid prototyping of behavi...
Christian Haubelt, Thomas Schlichter, Joachim Kein...
Low-fidelity paper prototyping has proven to be a useful technique for designing for graphical user interfaces [1]. Wizard of Oz prototyping for other input modalities, such as sp...